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Month: January 2021

Worldbuilding 102 – Creating Fantasy Societies – Humanoids and Non-Humans

Our exploration of worldbuilding humanoid and non-human groups is merely an extension of the discussion in my last article about fantasy demographics. The question is, what do the humanoids or non-human groups in your fantasy world look like, if you have any.

Avoiding Cliché

In my own story writing, I have left out elves, dwarves, halflings, and orcs. It is such a staple of fantasy that it is hard to create a fantasy species that is not a cliché or a knock-off of Tolkien or Dungeons and Dragons.

In defining the races of Pancirclea in my last article, I specifically created them so they could be quickly converted to humans, elves, and dwarves if I wanted. Savannah people would be humans. Add a few features to distinguish them such as pointy ears on the Silvans to turn them into elves. Make the Hill people short and stocky and they become dwarves.

This image has an empty alt attribute; its file name is image-4.png
Pancirclea Humanoid Distribution. Image by Michael Tedin

There is a way to put these species into your writing without it being cliché, but it is difficult. It has been done so many times that a new kind of elf or dwarf would be difficult to come up with. You will have to draw on all your creative power to come up with something original. Hopefully, this article will help.

Humanoids

First, we should define what a humanoid is. In my mind, it is a sub-species of human, closely related enough to interbreed but different enough to be considered not quite homo sapiens sapiens. Maybe elves are homo sapiens nobilis?

Second, the basic body shape is human. That is, a central torso with two arms coming off the shoulders, a head on top, and legs about as long as the torso coming off the bottom.

Image of humans from plaque aboard Pioneer 10 and 11

Humanoids should conform to this basic body shape. Any deviation from this should be classified not as humanoid, but as non-human. More on them later.

The point of humanoids is to have a creature that is human enough to relate to but with enough of a sense of otherness that they are not quite right. Often, having such creatures creates a sense of wonder and mystery, which is why they are used so often in fantasy.

Humanoid Features

Similar to our discussion of fantasy demographics, humanoids follow a similar set of features, with a few added features to include.

That is, when creating humanoids for your fantasy world, create charts of skin color, eye color, hair color, and hair texture. With humanoids, everything will be fictional, so feel free to add more fantastical elements. Give them blue, orange, or green skin; yellow, purple, or pink eyes.; or different colored hair. Really, anything goes at this point.

When doing so, think about analogies to human genetic variance. Perhaps green skin evolved in certain areas due to magical background energy. This genetic group might slowly mix with other groups outside that area, creating a higher concentration of green skin in the area, with a gradual decrease in prevalence farther away.

You can come up with whatever explanation you like, just so long as it keeps things consistent in your fantasy setting. You don’t have to explain the underlying reason for it. People didn’t fully understand human genetics for most of human history or pre-history. The purpose of creating a reason is so you can keep things straight in your own writing without unexplained divergences from your fictional norm.

Humanoid Differences from Humans

What really sets humanoids apart from humans? Along with the features discussed above and in the fantasy demographics article, there are things that differentiate the two groups.

The most obvious and cheapest for movie and TV makeup departments to create are pointy ears, big noses, and ridged foreheads. The main things that you can alter from the basic human shape are the head and hands.

And big hairy feet.

Elijah Wood as Frodo. New Line Cinema

I get the sense that so many fantasy and science fiction creatures in movies and TV are created with human body shapes is because it is the cheapest way to create aliens.

Humanoid Size

Other features that might differentiate humanoids from humans are size. Dwarves, hobbits and sometimes elves are smaller. Giants are larger, sometimes much larger. The basic body shape is the same, but fantasy has either made them huge or tiny to create a sense of otherness.

The range of humanoid size reaches from mountain-sized (giants), to thumb-sized or smaller (fairies and pixies). On the other hand, I would argue that fairies and pixies are not humanoid because they have wings.

Garden gnomes, on the other hand, would be humanoid. Also, they love to travel.

Roaming gnome on safari. Travelocity

Creating Humanoids from Other Species

Another common trope, especially for TV, is to create humanoid species from animal species. Again, in movies and TV, it is common because it is cheaper to get a human actor with a mask to create a monster.

But even in written works and games where there are no such budget constraints (unless you hope to sell your novel to Hollywood), we find humanoid creatures based on other animals. Perhaps you’ve heard of the Kzinti, a cat-like species in Larry Niven’s Known Space series. There are also lizardmen and dragonmen in game settings. In my own writing, I have created dog-men, though they did not evolve, but were created.

One might make an argument that these creatures are not humanoid, but non-human in human shape. I would argue back that, according to my definition, they are humanoid because they keep the same basic body shape. On the other hand, there seems to be a gradation between humanoid and non-human species. At what point does a change in body type make a creature no longer humanoid?

Non-Humans

When talking about non-humans in a fantasy setting, I specifically mean non-human sentient species. These are intelligent creatures able to communicate and reason similar to humans.

See the source image
Dragonkin. Image by Coobra, Wowpedia.com

The definition of what makes a creature sentient is open to philosophical debate.

Sentience is a multidimensional subjective phenomenon that refers to the depth of awareness an individual possesses about himself or herself and others.

L. Marino, in Encyclopedia of Animal Behavior, 2010 from ScienceDirect.com

There are those who would argue that humans are the only known sentient creatures. There are also those who argue that our definition of sentience is constrained by the fact that we only recognize our own intelligence and are unable to comprehend a non-human sentience.

Whew! Let’s not get too deep into the weeds here. Maybe when I was 30 years younger and under the influence of controlled substances I would have this discussion. I probably did.

The purposes of fiction, let’s define sentience as an intelligence that is able to communicate with humans in some manner. Perhaps the plot of your story is your characters’ struggle to understand the alien species, but the potential for communication is there.

What is Non-Human?

The real defining feature of a sentient non-human species is body shape. Going back to the races of Pancirclea, if we wanted to go further than to turn Hill people, Silvans, and Savannah people into dwarves elves, and humans, we could alter their body shape.

Think about how each race’s unique environment might change them over the course of 100,000 years. If the Silvans lived in trees, perhaps they would use their arms to climb more than their legs. Humans developed long legs from running across open fields. Silvans would not do so. Perhaps their legs would be shorter and their arms longer, similar to other tree-living apes.

Add feet with opposable thumbs to aid in climbing and you’ve got a hairless, sentient forest ape similar to a chimpanzee or bonobo.

Similarly, perhaps the Hill people have adapted to the mountainous environment by living in caves. I’m having a hard time imagining how they would evolve a different body type other than something similar to a dwarf, shorter with powerful arms and legs. Maybe you have a better imagination than I do. I’d love to hear your ideas.

Other Body Types

Similar to the dragonkin in the picture above, you can create a range of sentient species based on other species. One might argue that the Kzinti, lizardmen, and dragonmen mentioned above are better classified as non-humans than humanoids.

Any body shape you can imagine can be made into a sentient creature, from animals similar to humans to as alien as jellyfish. I recently read Binti by Nnedi Okorafor. In it, she created a race of Medusae, a jellyfish-like species the main character interacts with. The creature is as alien as they come, but still sentient, rational, and honorable.

Character Driven Differences

The potential for creating weird and unusual creatures in your fiction is as broad as your imagination. However, think about why you want to put such creatures in your stories. Is it just to flex your imagination muscles? If so, your efforts may fall flat in your writing.

Think about your story and your plot. Plot is driven by characters. If your characters are humanoid or non-human, think about what difficulties those differences create for them. If they are interacting with humans or other humanoids or non-humans, do the differences create conflict? Conflict is the heart of plot.

If your creatures are simply humans with fancy face makeup (or hairy feet), what is the point of making them different? They become nothing more than set dressing. You might as well make your characters all human.

Your Thoughts

Feel free to respond with ideas. What creatures have you created? What drives them? How do they interact with other species or members of their own species?

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Worldbuilding 102 – Creating Societies in a Fantasy World – Demographics

Demographics

If you are worldbuilding for fiction, either as a game or as a novel, you need people to inhabit your world. Your primary concern should be your main characters. They are what drives your plot. Similarly, you need minor characters for your main characters interact with. Fleshing out your fantasy demographics allows you to create characters the reader can relate to. Where do they come from? What is their family history?

Demographics tell us what the people in a certain population are like. It is defined as “the statistical characteristics of human populations“. Among most demographers, two of the main categories of demographics are race and ethnicity.

Race and ethnicity are somewhat artificial divisions in a society. Race is a social division based on physical characteristics, while ethnicity is a more narrow division based on racial, national, tribal, religious, linguistic, or cultural origins. I will discuss the factors that make up ethnicity in later articles in this series.

Keep in mind that these guidelines are just that. Focus on creating compelling main characters first. If for some reason you have a good story reason to deviate from the worldbuilding rules you create, story should take precedence. If you do deviate, it would be best to find a reason in the rules you have created. What would be better would be to make the deviation a plot point.

For this article, let’s focus on race as expressed by physical characteristics. I will also expand on physical characteristics to look at the fantastical elements such as human sub-species, humanoid species, and non-human sentient creatures in a later article.

Physical Characteristics

When talking about the physical characteristics used to define the demographics of a race, modern humans look at things such as skin color, eye color, hair color, hair texture, and body size.

Of these, skin, eye, and hair features are mostly determined by genetics. The role of genetics versus environmental factors in determining human body size is a matter of great debate.

Mutations as a Source of Genetic Difference

Humans are widely believed to have evolved in the hot, open environment of the plains or at least, a tree-dotted savannah. Later on, with the invention of tools such as clothing, they moved to other environments.

World map of prehistoric human migrations, according to mitochondrial genetics. Wikimedia Commons

Of course, such migration took place over the course of millennia, allowing greater variation in genetic diversity. Populations that are further apart geographically and ancestrally are more genetically distinct.

Mutations rose in distinct populations that affected appearance among other things. As an example, the stereotypical northern European has different hair color and texture, eye color, and skin color than a typical aboriginal Australian or American Indian.

Genetics and Racial Mixing

Contrary to much of what was taught through the history of the United States, racial divisions are not hard and fast. Rather, they are a social construct loosely related to genetics. Some scientists say that race is a poor description of genetic diversity.

In the United States historically, anyone with “one drop” of African blood was considered Black. This is a rare definition and was originally used to justify enslaving Negros in a time when any enslaved person in the United States was a Negro.

Consequently, in the rest of the world, such a definition confuses people. Most cultures other than the United States accept that different genetic groups mix. In such cultures, the offspring of a mother and father from two different racial groups would be called a creole, mulatto, or mestizo.

Through such mixing, different physical characteristics disperse throughout human populations. For example, the concentration of blue eyes in Europe is heaviest around the Baltic Sea and disperses in the population farther away from the sea.

Concentration of blue eyes in Europe Dark Tichondrias at the English language Wikipedia, CC BY-SA 3.0, via Wikimedia Commons

For the purposes of fantasy demographics, we will use race as exactly what it is: a social construct. In later articles, we will look at how it influences economics and culture. For now, we want to examine the physical characteristics used as markers that signify race.

Genetic Mixing and Migration

The more humans move from place to place, the more mixed populations will be. With little genetic mixing, mutations might become dominant only in certain groups. On the other hand, with mixing, the mutation becomes shared. In the blue eyes example above, if Vikings didn’t raid, there would probably be fewer blue eyes in northern Britain and Ireland than there is now.

In the modern age, with world travel available to people from every country, the opportunity for genetic mixing is the highest it has ever been. Prior to the era of ocean-going ships, railroads, and flight, travel was mostly by foot. In those times, people did not travel great distances in large numbers very often. When they did, their migration was constrained by the natural environment. Mountains, rivers, lakes, and seas all did their part to limit and direct the movement of peoples.

Human Demographics

When creating your own fantasy demographics, use the map you created in Worldbuilding 101. Firstly, look at your landscape and see where the natural features that divide and direct people are. Any division will work. Northern vs southern populations, if distant enough are not likely to mix. East or west sides of seas, rivers, or mountain ranges usually have less mixing.

Next, take into account whether seas and rivers allow for greater movement of people or less. Obviously, boating cultures are more likely to spread their genetics across bodies of water than landlubbers. The Viking example mentioned above is a case in point.

In addition, mountain passes allow movement of people, but usually only in narrow bands. When the Lombards moved into northern Italy, they brought their Germanic genes with them, settling on the fertile plain of what was up to then Cisalpine Gaul. Since their arrival, the region has been known as Lombardy.

Fantasy Demographics and Races

The history of human evolution and genetics is very fascinating, you say, but what does it matter in a fictional world that doesn’t have Vikings, Africa, or aboriginal Australians? If it doesn’t, you have to ask yourself, does it have people with blue eyes, black hair, or green skin?

These human mutations happened in the real world (except green skin), but they don’t have to have happened in your own fiction. You could just as easily have a race of red-eyed, blue-skinned people as have races that mimic real-world human evolution. Keep in mind that, the further from real-world phenotypes you diverge, the harder it will be for readers to relate to the character. Usually, writers cast these more fantastical characters as villains, though not always.

If you do create characteristics not found in the real world, think about how the feature might have evolved. Why do forest people have green skin? Yes, I am kind of on a green skin kick. Perhaps some algae or chlorophyll DNA got mixed into their own DNA. Additionally, perhaps green camouflage allowed for natural selection among the various predators in the jungle.

Racial Divisions in your Fantasy World

By racial divisions, I don’t mean racial strife, but what natural genetic markers differentiate one group from another? For illustration, let’s look at three groups in southeastern Pancirclea: Hillfolk, Silvans, and Savannah People.

Pancirclea Racial Distribution. Image by Michael Tedin

I chose these three based on the environment that divides them. I could also have chosen sea peoples or marsh dwellers. Maybe I’d do that if I were to set a story in those areas. For illustration, I’ll limit it to these three.

I’ll make a further distinction between the northern and southern Savannah People. I could also make distinctions among the various Hillfolk divided in each of their valleys, but let’s keep it simple for now.

Skin Color and Evolution

Among the people of the real world, skin color is probably the most prevalent marker of race, though other features also are used. The second most used feature is eye shape. For example, most East Asians have an epicanthic fold.

Humans evolved different skin colors over millennia. Dark and light skin correlate closely with geography and the sun’s ultraviolet (UV) radiation. Originally, humans had dark skin. Later, they evolved white skin when they moved to higher latitudes with lower UV radiation. Of course, human migration and genetic mixing has moved these skin colors to every location on Earth.

Tobus2, CC BY-SA 3.0, via Wikimedia Commons

This doesn’t mean that every person in a population will have the same skin color. Because of the proximity of different groups, there will be some variation of skin color within a population to account for mixing between the groups.

One of the most common classifications of skin type is the Fitzpatrick Scale, listing color from Type I (very light) to VI (very dark). These six classifications are described differently by different users. That is, the various descriptions for each classification are various synonyms for shades of black, brown, tan, and white.

Skin types from Skinsolutions.md.

Fantasy Demographics Skin Types

When creating my Dungeons and Dragon campaign, I created charts similar to the charts in the old AD&D 1st Edition Dungeon Master Guide. I still use it for minor characters in my novels. The chart below creates a distribution of skin colors for different populations in Pancirclea based on the Fitzpatrick Scale.

Skin ColorIvory (I)Ruddy (I)Fair/Pale (II)Beige (III)Light Brown (IV)Dark Brown (V)Black (VI)Special
Northern Savannah1-2223-4142-5556-8081-9091-9697-99100
Silvan1-1920-2930-5152-7677-9091-9697-99100
Hillfolk1-1011-1314-3334-5354-7576-9091-96100
Southern Savannah1-34-45-2627-3536-6061-7980-99100
Skin Color of Races in Pancirclea. Copyright Michael Tedin

As you can see in my chart, the southern Savannah People have a much greater distribution of dark skin than do the northern Savannah People. The southern Silvans probably also have a similar distribution vis-a-vis the northerners. Maybe they don’t because they get less Vitamin D due to lower levels of ultraviolet radiation underneath the forest canopy.

I kept this chart simple for the purposes of this worldbuilding demonstration. If I were going to be creating fantasy demographics for a novel or game, I would likely want to add more detail. For instance, I would divide each of the three groups into northern, central, and southern divisions, weighting the skin color of the southern divisions more heavily to the Black (VI) skin color and the northern divisions more heavily to the Ivory (I) or Fair/Pale (II) colors.

I also added a Special category to account for mutations. Examples of special skin types might be mutations, albinism, vitiligo, or diseases such as leprosy. I created an additional chart for special outcomes.

Special:
Grey1-30
Pink31-60
Yellowish61-85
Bluish85-100

Hair Color

Another major distinguishing feature of a race is the prevalence of certain hair colors. Almost everybody knows the most basic colors: grey, blond, red, brown, and black. There are other subdivisions and scales, but for our purposes, we can keep it simple.

Black is the most common human hair color. It is a dominant trait in humans. Brown is the second most common color. Blond hair is most commonly found in Northern and Western Europeans, but many Melanesians also carry a gene giving them blond hair. Also, northern and western Europeans are most likely to have red hair, but it is the rarest of all colors.

White and grey hair is more prevalent with age because hair loses pigmentation as people age. Other conditions might also cause a person’s hair to go white.

Human Hair Colors on Pancirclea

 BlondRedBrownBlackSpecialSpecial:
Northern Grasslands1-3031-3233-6263-9091-100White
Silvan1-2021-2122-5152-9091-100Grey
Hillfolk1-2526-2627-4647-9596-100Bald
Southern Grasslands1-1516-1617-3132-9091-100Bluish
Greenish

Human Hair Textures

Just as with color, you must keep in mind the variety of hair textures. These textures are found in almost every human population, though some are much more common than others. For example, the typical Japanese person would have straight hair, but wavy is also common. Kinky is very rare in Japan unless the person is of mixed race.

Hair Textures from Kontrol Magazine

The image above shows finer detail than we need for creating fantasy demographics. I simplified it so the numbers correspond to categories: 1: straight, 2: wavy, 3: curly, and 4: kinky.

Hair TextureStraightWavyCurlyKinky
Northern Grasslands1-2021-5051-8586-100
Silvan1-3536-6565-8586-100
Hillfolk1-2021-5556-8586-100
Southern Grasslands1-1516-3536-7071-100

Remember that these charts are for demonstration purposes. You can mix them up for your fantasy demographics as you want. Feel free to add more sub-categories of color and texture or change the distribution. Perhaps you want one of your races to have more red or blond colors to set them apart from the rest.

Eye Color

Now that we have skin and hair colors defined, we can turn to eye color. This should be the simplest physical feature to define. Seventy-nine percent of all human eyes are brown. Conversely, that leaves a minority of mutants descended from one person somewhere in northern Europe.

For those of us of northern European descent, we think of eye color as having a wide variety, but it is not. In fact, only 2% of the world has green eyes and about 10% have blue eyes. Other colors are Hazel, Amber, and Grey. Those might be categorized together with blue or brown, depending on your preference.

For fantasy demographics, you can use any eye color you wish, but your characters should be relatable. You can make green, blue, or grey eyes more prevalent than the real world. I will let you create your own chart for this among the populations of your own world.

Height

When talking about body size, we are mainly talking about height and weight. Humans all fall within a certain a size range. There is some variation mainly due to nutritional factors, which may also be related to climate and latitude. That is, in areas with fewer edible plants and animals, people may be shorter and thinner. People in mountainous areas often also have smaller stature due to food insecurity and poor health.

File:Male Stature vs Age.svg
ADSLLC, CC BY-SA 3.0, via Wikimedia Commons

As we can see from the chart above, most human males are between 160 and 190 cm (5′ 3″ to 6′ 3″) . Similarly, most human females are between 145 and 175 cm (4′ 8″ to 5′ 9″). There are many cases of people falling outside those ranges an inch or two or in the case of dwarfism and gigantism. However, these are fairly rare. Dwarfism and gigantism are usually due to hyperpituitarism, genetic disorders, or growth hormone deficiency.

Weight

Height is the main determinant of a person’s ideal body weight. If the average male is 175 cm, then his ideal body weight would be 70.7 kg (155 lbs). However, weight fluctuates depending on a person’s genetic background, metabolism, eating habits, and activity level. Average weights for men in the world range from 55.4 kg in Afghanistan (122 lbs) to 99.4 kg in Tonga (219 lbs). Extreme weights have been found from 2.13 kg (4.7 lbs) to 635 kg (1,400 lbs).

The variation here is so wide, you can set just about any weight for a person within these parameters.

The simplest way to describe sizes is by size categories rather than specific measurements. For example, you could use categories such as tall, medium, short and light, medium, heavy. If you really want to get specific, you can create charts similar to the skin, eye, and hair charts I created.

Races and Racism

One thing to be careful of in discussing human races is the tendency to attribute certain features to a person depending solely on their membership in a particular race. For example, in political races in the United States, there is the assumption that, because you are black or Latino, you will vote for Democrats. The Democrats learned the hard way that this is not true.

Throughout American history, racist views have ascribed certain attributes to African Americans based on their race that were more likely due to the socio-economic status they were forced into.

Above all, be clear in your fiction that the classification of people into races is based on a few features, not that the classifications determine those features. We are creating fantasy demographics, but we don’t want to be drawn into real-world biases.

Remember that race is a social construct that might affect other aspects of your society, especially economics. When we get to that topic, we will cover such issues as economic stratification, caste, and class.

Sub-species and Non-Humanoid Species

We have been talking about the genetics that create the wide diversity in human populations, but there are more species found in fantasy literature than just homo sapiens. The classic Tolkeinesque fantasy includes goblins, orcs, elves, and dwarves, among other things. I had planned on covering this topic in this post, but there is a lot of rich material to be mined there. I think it merits its own post. Look for it in the next week or two.

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